On the Subject of Faulty Colored Cube
Even a cube has a cipher now...
See Appendix CLC-DLC for identifying Colored Cube variants.
This module contains a Colored Cube, which will be flashing multiple colors, which can be (R)ed, (G)reen, (B)lue, (Y)ellow, (M)agenta, (C)yan, (W)hite or Blac(K). The entire cube is selectable.
The module has two modes, Read Mode and Submission Mode. The module will initially be in Read Mode.
In Read Mode, the cube will be flashing through a sequence of six colours (which all cannot be black) and six numbers in range 3-10 (displayed in the top left corner of the cube’s top face), with black and the number 0 flashing between the start and end of the sequence.
Note down each flash’s color and number, then press the cube at any time to enter Submission Mode.
In Submission Mode, the cube will be flashing through a new sequence of six unique colors (with one color, excluding black, missing) and six numbers in range 1-26, with black and the number 0, again, flashing between the start and end of the sequence.
Convert each flash’s number into a letter A1Z26 (1 = A, 2 = B... 26 = Z) to obtain the module’s six-letter encrypted word.
The encrypted word has been encrypted through a simple Monoalphabetic Cipher, the Alphabet Key for which will be obtained in the section below using Read Mode’s flashes.
Obtaining Monoalphabetic Cipher’s Key
Start with the name of the first flash’s color as the keyword. Append the entire alphabet to it. Then, for each duplicate letter, only keep its first occurrence. This is your initial Alphabet Key.